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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-09-13
Merge pull request #11125 from zavb074/master
Rémi Verschelde
2017-09-12
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-09
Removed code that flips normal if facing away from test direction
Lewis
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-08
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-03
-Added an optimization so physics shapes are configured later, speeds up grid...
Juan Linietsky
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Added/Fixed null pointer checks
Wilson E. Alvarez
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
Rename cull_AABB to cull_aabb
Rémi Verschelde
2017-08-08
Fix freeze on close of game using 2D physics introduced by #9832
Bojidar Marinov
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-01
Improve cleanup of physics constraints
Pedro J. Estébanez
2017-07-25
Add missing initializers
Pedro J. Estébanez
2017-07-25
Extend check for same space to all 2D/3D bodies/shapes
Pedro J. Estébanez
2017-07-25
Fix early-accepting area-area match when masks don't match
Pedro J. Estébanez
2017-07-22
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-06-26
ConeTwistJoint: Initialize 'm_angularOnly'.
dotquixote
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-05-07
Improve documentation of thirdparty code snippets
Rémi Verschelde
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Style: prevent bogus macro formatting by clang-format
Rémi Verschelde
2017-02-28
Merge pull request #7878 from RebelliousX/else
Rémi Verschelde
2017-02-28
Inf and NaN support added to GDScript.
Saracen
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-26
Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-03
Fixed property setter in G6DOF joint
m4nu3lf
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-15
Style: Cosmetic fixes to play nice with clang-format
Rémi Verschelde
2017-01-15
fixed to 2D physics, makes it work again
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Merge pull request #7426 from m4nu3lf/bugfix/physics
Juan Linietsky
2017-01-09
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
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