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2018-08-08Merge pull request #20727 from muiroc/fix_sw_sat_tableJuan Linietsky
fixed godotphysics sat dispatch table
2018-08-07Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky
Improved Physics material
2018-08-07Removed physics material combination mode. Added rough and absorbent ↵Andrea Catania
parameter to material. Fixed 'change' signal connection
2018-08-05fixed godotphysics sat dispatch tablemuiroc
2018-07-26Add check to clang 6.0 compiler bug workaroundRémi Verschelde
Extending on b68222e4e75d6cbe23c533f140733248df046c7e to ensure that it still has the exact same behaviour as the previous code, as discussed with @hpvb.
2018-07-26Merge pull request #15643 from organicpencil/bullet_contact_impulseRémi Verschelde
Expose PhysicsDirectBodyState.get_contact_impulse
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-25Merge pull request #20404 from TigerCaldwell/masterRémi Verschelde
Ensured consistency between RigidBody, PhysicsDirectBodyState, PhysicsServers and their 2D counterparts
2018-07-24Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their ↵Tiger Caldwell
respective 2D counterparts to be more consistent and to include more useful methods. RigidBody: - Added add_central_force - Added add_force - Added add_torque - Added apply_central_impulse RigidBody2D: - Added add_central_force - Added add_torque - Added apply_central_impulse - Added apply_torque_impulse PhysicsDirectBodyState: - Added apply_central_impulse Physics2DDirectBodyState: - Added add_central_force - Added add_force - Added add_torque - Added apply_central_impulse - Added apply_impulse - Added apply_torque_impulse PhysicsServer: - Added body_add_force - Added body_add_torque - Added body_add_central_force - Added body_apply_central_impulse Physics2DServer: - Added body_add_torque - Added body_add_central_force - Added body_apply_central_impulse - Added body_apply_torque_impulse Also fixed some small bugs along the way
2018-07-24Removed unnecessary assignmentsWilson E. Alvarez
2018-07-23Implemented Soft bodyAndreaCatania
- Soft Body Physics node - Soft Body Rendering - Soft body Editor - Soft body importer
2018-07-23Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky
Physics material
2018-07-21-Fix disable_3d flagJuan Linietsky
-Add extra flag optimize=[size,speed] to be able to prioritize size
2018-07-01added cylinder shape supportmuiroc
2018-05-14Workaround for clang 6 bug.bruvzg
2018-05-11Implemented physics materialAndreaCatania
Hidden a function Fixed travis static check
2018-04-19Fix Coverity reports of uninitialized scalar variableRémi Verschelde
Fixes most current reports on Coverity Scan of uninitialized scalar variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html These happen most of the time (in our code) when instanciating structs without a constructor (or with an incomplete one), and later returning the instance. This is sometimes intended though, as some parameters are only used in some situations and should not be double-initialized for performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-08Merge pull request #17594 from ivodopiviz/float-overflowJuan Linietsky
Changed debug max distance to avoid overflow
2018-03-21Fix missing const in CapsuleShapeSW::get_areaMarcelo Fernandez
2018-03-17Changed debug max distance to avoid overflowIvan Vodopiviz
Changed it to roughly sqrt(FLT_MAX), it's a little less to account for float inaccuracies. Fixes #1835
2018-02-20Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde
Improved kinematic body, Now can move rigid body
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-19Merge pull request #16530 from AndreaCatania/raysRémi Verschelde
Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19Improved ray shape (2D and 3D) by addiing the possibility to act as regular ↵Andrea Catania
shape
2018-02-19Merge pull request #16751 from AndreaCatania/moreAPIsRémi Verschelde
Added Physics state APIs
2018-02-17Clean up some bad words from code commentsArtem Varaksa
2018-02-16Added Physics state APIsAndrea Catania
2018-02-05Added physics API in order to enable/disable collisions between rigidbody ↵Andrea Catania
attached to a joint with bullet physics bullet Fixes #16424
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-12Expose PhysicsDirectBodyState.get_contact_impulseLee Pugh
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-10Implemented physics linear and angular lockAndreaCatania
2017-12-09Merge pull request #12756 from Stratos695/masterRémi Verschelde
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-11-17Rename Rect3 to AABB.Ferenc Arn
Fixes #12973.
2017-11-10Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki
2017-11-10Disabled filter clip by default and made it optional, fixes #12368, likely ↵Juan Linietsky
others too
2017-11-09Merge pull request #12713 from AndreaCatania/masterJuan Linietsky
Rewritten kinematic system
2017-11-08Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotationRémi Verschelde
Avoid bias over rotation in contact resolution
2017-11-07Rewritten kinematic systemAndreaCatania
2017-10-31Merge pull request #11249 from m4nu3lf/bugfix/get_eulerRémi Verschelde
Fix inertia tensor update & Generic6DOFJoint & Simplify Basis::get_euler()
2017-10-31Merge pull request #10770 from RandomShaper/fix-jointsRémi Verschelde
Fix joints collision exceptions, plus a bit more
2017-10-21Rename RayCasts collision_layer to collision_maskPedro J. Estébanez
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`. Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property. Fixes #7589, where it's also discussed.
2017-10-14Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, ↵Grosskopf
also a minor bugfix in the 3D Pinjoint.
2017-10-09Merge pull request #11702 from AndreaCatania/bodyDSRémi Verschelde
Added new API to get body direct state
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-29Added new API to get body direct stateAndreaCatania
2017-09-22Fix wrong index in get_euler_xyz and wrong get_euler in G6DF Jointm4nu3lf