Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-10 | Implemented physics linear and angular lock | AndreaCatania | |
2017-12-09 | Merge pull request #12756 from Stratos695/master | Rémi Verschelde | |
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500) | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-11-21 | Removed type_mask and fixed some variable name | AndreaCatania | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-10 | Allow double-axis lock in RigidBody and KinematicBody | Eric Rybicki | |
2017-11-10 | Disabled filter clip by default and made it optional, fixes #12368, likely ↵ | Juan Linietsky | |
others too | |||
2017-11-09 | Merge pull request #12713 from AndreaCatania/master | Juan Linietsky | |
Rewritten kinematic system | |||
2017-11-08 | Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotation | Rémi Verschelde | |
Avoid bias over rotation in contact resolution | |||
2017-11-07 | Rewritten kinematic system | AndreaCatania | |
2017-10-31 | Merge pull request #11249 from m4nu3lf/bugfix/get_euler | Rémi Verschelde | |
Fix inertia tensor update & Generic6DOFJoint & Simplify Basis::get_euler() | |||
2017-10-31 | Merge pull request #10770 from RandomShaper/fix-joints | Rémi Verschelde | |
Fix joints collision exceptions, plus a bit more | |||
2017-10-21 | Rename RayCasts collision_layer to collision_mask | Pedro J. Estébanez | |
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`. Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property. Fixes #7589, where it's also discussed. | |||
2017-10-14 | Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, ↵ | Grosskopf | |
also a minor bugfix in the 3D Pinjoint. | |||
2017-10-09 | Merge pull request #11702 from AndreaCatania/bodyDS | Rémi Verschelde | |
Added new API to get body direct state | |||
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania | |
2017-09-29 | Added new API to get body direct state | AndreaCatania | |
2017-09-22 | Fix wrong index in get_euler_xyz and wrong get_euler in G6DF Joint | m4nu3lf | |
2017-09-22 | Fix Inertia tensor update & Generic 6DOF Joint | m4nu3lf | |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-18 | Avoid bias overrotation in contact resolution | m4nu3lf | |
2017-09-14 | Renamed function arguments to keep them consistent between declaration and ↵ | Wilson E. Alvarez | |
implementation | |||
2017-09-13 | Merge pull request #11125 from zavb074/master | Rémi Verschelde | |
Removed code that flips normal if facing away from test direction | |||
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | |
Fix unused variable warnings | |||
2017-09-09 | Remove joint freeing logic from physics servers | Pedro J. Estébanez | |
Since joint resources are created by joint nodes and also they take care of freeing them, the physics server doesn't need to free bodies' joints explicitly. The logic for clearing the constraints map/set is still relevant as there may be collision pairs and in their case its the server itself the one creating them and therefore releasing them. | |||
2017-09-09 | Removed code that flips normal if facing away from test direction | Lewis | |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam | |
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | |||
2017-09-03 | -Added an optimization so physics shapes are configured later, speeds up ↵ | Juan Linietsky | |
grid map loading and editing | |||
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez | |
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-08-16 | Rename cull_AABB to cull_aabb | Rémi Verschelde | |
Part of #8830. | |||
2017-08-08 | Fix freeze on close of game using 2D physics introduced by #9832 | Bojidar Marinov | |
Additionally, port the fix to 3D physics, just in case | |||
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-08-01 | Improve cleanup of physics constraints | Pedro J. Estébanez | |
Don't abort the loop when one is already released Remove warning on already-released constraint Clean up area's contraints as well Clear the constraint data as well Do the cleanup as soon as the space changes | |||
2017-07-25 | Add missing initializers | Pedro J. Estébanez | |
2017-07-25 | Extend check for same space to all 2D/3D bodies/shapes | Pedro J. Estébanez | |
2017-07-25 | Fix early-accepting area-area match when masks don't match | Pedro J. Estébanez | |
2017-07-22 | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky | |
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | |||
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson | |
2017-06-26 | ConeTwistJoint: Initialize 'm_angularOnly'. | dotquixote | |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson | |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly | |
2017-05-07 | Improve documentation of thirdparty code snippets | Rémi Verschelde | |