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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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space_sw.h
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Author
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-02-16
Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-21
Added ray / shape / point / motion / rest cast exclusion of area and or body
Andrea Catania
2018-08-20
Fixes to move and slide and ray separation, implement separation in Godot phy...
Juan Linietsky
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-10-21
Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-22
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-26
Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
Expose more 2D/3D physics options in project settings
Fabio Alessandrelli
2016-05-21
First version of Profiler
Juan Linietsky
2016-01-10
change intersect_ray function to discriminate pickable objects, fixes #3203
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-08
newline fixes
reduz
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-02-27
Export linear/angular velocity sleep threshold;Change default linear velocity...
marynate
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky