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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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space_sw.h
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Author
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-26
Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
Expose more 2D/3D physics options in project settings
Fabio Alessandrelli
2016-05-21
First version of Profiler
Juan Linietsky
2016-01-10
change intersect_ray function to discriminate pickable objects, fixes #3203
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-08
newline fixes
reduz
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-02-27
Export linear/angular velocity sleep threshold;Change default linear velocity...
marynate
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky