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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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space_sw.cpp
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Author
2017-02-26
Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Expose more 2D/3D physics options in project settings
Fabio Alessandrelli
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-05-21
First version of Profiler
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-10
change intersect_ray function to discriminate pickable objects, fixes #3203
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-04
Fix wrong index being used to populate r_results
Rémi Verschelde
2015-11-22
Fix can_move_to and rename it for more clarity
Rémi Verschelde
2015-10-10
Fix 3D Area mask matching
eska
2015-10-08
newline fixes
reduz
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-06-12
added ability for Area (3D) to detect other areas
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-22
input events on Area2D is now supported
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-17
More Bugfix...
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-02-27
Export linear/angular velocity sleep threshold;Change default linear velocity...
marynate
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky