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path: root/servers/physics/space_sw.cpp
AgeCommit message (Expand)Author
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-21Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...Juan Linietsky
2018-08-21Added ray / shape / point / motion / rest cast exclusion of area and or bodyAndrea Catania
2018-08-20Fixes to move and slide and ray separation, implement separation in Godot phy...Juan Linietsky
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-11-10Disabled filter clip by default and made it optional, fixes #12368, likely ot...Juan Linietsky
2017-10-21Rename RayCasts collision_layer to collision_maskPedro J. Estébanez
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-07-25Fix early-accepting area-area match when masks don't matchPedro J. Estébanez
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-26Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-13Use real_t as floating point type in physics code.Ferenc Arn
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Expose more 2D/3D physics options in project settingsFabio Alessandrelli
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-05-21First version of ProfilerJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-10change intersect_ray function to discriminate pickable objects, fixes #3203Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-04Fix wrong index being used to populate r_resultsRémi Verschelde
2015-11-22Fix can_move_to and rename it for more clarityRémi Verschelde
2015-10-10Fix 3D Area mask matchingeska
2015-10-08newline fixesreduz
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-06-12added ability for Area (3D) to detect other areasJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-22input events on Area2D is now supportedJuan Linietsky
2014-10-03Huge Amount of BugFixJuan Linietsky
2014-09-17More Bugfix...Juan Linietsky
2014-09-153D Physics Rework, Other StuffJuan Linietsky
2014-09-023D Physics and Other StuffJuan Linietsky
2014-02-27Export linear/angular velocity sleep threshold;Change default linear velocity...marynate