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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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shape_sw.cpp
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Author
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-01-10
avoid crash with empty concavepolygonshape, fixes #3169
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-26
fixes crash related to empty concavecollisionshape, fixes #1709
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky