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path: root/servers/physics/physics_server_sw.h
AgeCommit message (Expand)Author
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-05-09Change "ID" to lowercase "id"Aaron Franke
2019-04-23Allow adding disabled shapesShyRed
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-27Added function to control 6DOF precisionAndrea Catania
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
2018-08-21Merge pull request #20101 from panzergame/shape_marginRémi Verschelde
2018-08-20Fixes to move and slide and ray separation, implement separation in Godot phy...Juan Linietsky
2018-08-19Added ray shape and move_and_slide with snapping on 3D.Andrea Catania
2018-08-16Expose bullet shape margin to UI.Tristan Porteries
2018-08-07Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky
2018-08-07Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania
2018-07-24Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell
2018-07-23Implemented Soft bodyAndreaCatania
2018-05-11Implemented physics materialAndreaCatania
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-05Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-10Implemented physics linear and angular lockAndreaCatania
2017-11-10Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki
2017-11-07Rewritten kinematic systemAndreaCatania
2017-10-09Merge pull request #11702 from AndreaCatania/bodyDSRémi Verschelde
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-29Added new API to get body direct stateAndreaCatania
2017-09-03-Added an optimization so physics shapes are configured later, speeds up grid...Juan Linietsky
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Use real_t as floating point type in physics code.Ferenc Arn
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-09Fixed inertia tensor computation and center of massm4nu3lf
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-04-09Port collision and layer masks to 3D, fixes #1759Bojidar Marinov
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Remove bogus argument in body_get_nodeRémi Verschelde
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-06-12added ability for Area (3D) to detect other areasJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-10-03Huge Amount of BugFixJuan Linietsky
2014-09-153D Physics Rework, Other StuffJuan Linietsky
2014-09-023D Physics and Other StuffJuan Linietsky