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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics
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physics_server_sw.cpp
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Commit message (
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Author
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-09
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-05-21
First version of Profiler
Juan Linietsky
2016-04-09
Port collision and layer masks to 3D, fixes #1759
Bojidar Marinov
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Remove bogus argument in body_get_node
Rémi Verschelde
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-06-12
added ability for Area (3D) to detect other areas
Juan Linietsky
2015-05-06
PhysicsServerSW::body_is_shape_set_as_trigger - missing return statement
ehriche
2015-04-26
properly wake up bodies when a parameter changes, fixes #1740
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-04
-WIP to add proper key swapping according to keyboard layout
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky