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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics
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physics_server_sw.cpp
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Author
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-10
Implemented physics linear and angular lock
AndreaCatania
2017-11-10
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-10-31
Merge pull request #10770 from RandomShaper/fix-joints
Rémi Verschelde
2017-10-09
Merge pull request #11702 from AndreaCatania/bodyDS
Rémi Verschelde
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-29
Added new API to get body direct state
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-09
Remove joint freeing logic from physics servers
Pedro J. Estébanez
2017-09-03
-Added an optimization so physics shapes are configured later, speeds up grid...
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-08
Fix freeze on close of game using 2D physics introduced by #9832
Bojidar Marinov
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-01
Improve cleanup of physics constraints
Pedro J. Estébanez
2017-07-25
Extend check for same space to all 2D/3D bodies/shapes
Pedro J. Estébanez
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-09
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-05-21
First version of Profiler
Juan Linietsky
2016-04-09
Port collision and layer masks to 3D, fixes #1759
Bojidar Marinov
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Remove bogus argument in body_get_node
Rémi Verschelde
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-06-12
added ability for Area (3D) to detect other areas
Juan Linietsky
2015-05-06
PhysicsServerSW::body_is_shape_set_as_trigger - missing return statement
ehriche
2015-04-26
properly wake up bodies when a parameter changes, fixes #1740
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-04
-WIP to add proper key swapping according to keyboard layout
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky