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path: root/servers/physics/physics_server_sw.cpp
AgeCommit message (Expand)Author
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directoriesMichael Alexsander Silva Dias
2019-05-09Change "ID" to lowercase "id"Aaron Franke
2019-04-23Allow adding disabled shapesShyRed
2019-03-02Make query checks less agressive, fixes #24694Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-21Merge pull request #20101 from panzergame/shape_marginRémi Verschelde
2018-08-20Fixes to move and slide and ray separation, implement separation in Godot phy...Juan Linietsky
2018-08-16Expose bullet shape margin to UI.Tristan Porteries
2018-08-07Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky
2018-08-07Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania
2018-07-24Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell
2018-07-23Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky
2018-07-21-Fix disable_3d flagJuan Linietsky
2018-07-01added cylinder shape supportmuiroc
2018-05-11Implemented physics materialAndreaCatania
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-05Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-10Implemented physics linear and angular lockAndreaCatania
2017-11-10Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki
2017-11-07Rewritten kinematic systemAndreaCatania
2017-10-31Merge pull request #10770 from RandomShaper/fix-jointsRémi Verschelde
2017-10-09Merge pull request #11702 from AndreaCatania/bodyDSRémi Verschelde
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-29Added new API to get body direct stateAndreaCatania
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-09Remove joint freeing logic from physics serversPedro J. Estébanez
2017-09-03-Added an optimization so physics shapes are configured later, speeds up grid...Juan Linietsky
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-08Fix freeze on close of game using 2D physics introduced by #9832Bojidar Marinov
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-01Improve cleanup of physics constraintsPedro J. Estébanez
2017-07-25Extend check for same space to all 2D/3D bodies/shapesPedro J. Estébanez
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Use real_t as floating point type in physics code.Ferenc Arn
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-09Fixed inertia tensor computation and center of massm4nu3lf