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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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joints
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Author
2017-10-14
Added documentation for 3D Joints, the 2D Pin Joint, and the Physicsservers, ...
Grosskopf
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-06-26
ConeTwistJoint: Initialize 'm_angularOnly'.
dotquixote
2017-05-07
Improve documentation of thirdparty code snippets
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-03
Fixed property setter in G6DOF joint
m4nu3lf
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-09
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-06-18
Drop empty .cpp files for header-only classes
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-05-23
Remove noisy print
Carter Anderson
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-05-01
-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky