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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics
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joints
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generic_6dof_joint_sw.cpp
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Commit message (
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Author
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-04-25
Use approximate equallity methods in many places
Aaron Franke
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-13
Added angular restitution
Geoffrey Irons
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-09-22
Fix wrong index in get_euler_xyz and wrong get_euler in G6DF Joint
m4nu3lf
2017-09-22
Fix Inertia tensor update & Generic 6DOF Joint
m4nu3lf
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-05-07
Improve documentation of thirdparty code snippets
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-03
Fixed property setter in G6DOF joint
m4nu3lf
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-09
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2015-05-01
-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky