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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics
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collision_solver_sw.cpp
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Author
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-13
Removed duplication of include(s):
M. Huri
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-02-19
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-09-19
Fixing Issues...
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky