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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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physics
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collision_solver_sat.cpp
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Commit message (
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Author
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-04-25
Use approximate equallity methods in many places
Aaron Franke
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-23
Fixed a typo, treshhold to threshold.
M. Huri
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-05
fixed godotphysics sat dispatch table
muiroc
2018-07-26
Add check to clang 6.0 compiler bug workaround
Rémi Verschelde
2018-07-24
Removed unnecessary assignments
Wilson E. Alvarez
2018-05-14
Workaround for clang 6 bug.
bruvzg
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky