Age | Commit message (Expand) | Author |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-09-03 | -Added an optimization so physics shapes are configured later, speeds up grid... | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-09 | Fixed inertia tensor computation and center of mass | m4nu3lf |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-04-09 | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-05-06 | optional formal changes | ehriche |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-10-03 | missing fils from yesterday comit. | Juan Linietsky |
2014-10-03 | Huge Amount of BugFix | Juan Linietsky |
2014-09-19 | Fixing Issues... | Juan Linietsky |
2014-09-02 | 3D Physics and Other Stuff | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |