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path: root/servers/physics/collision_object_sw.cpp
AgeCommit message (Expand)Author
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-06-21add 2d physic optimization simlilar to 3d physicsyakun.zhang
2019-04-23Allow adding disabled shapesShyRed
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-09-03-Added an optimization so physics shapes are configured later, speeds up grid...Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-09Fixed inertia tensor computation and center of massm4nu3lf
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-04-09Port collision and layer masks to 3D, fixes #1759Bojidar Marinov
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-10-03Huge Amount of BugFixJuan Linietsky
2014-09-023D Physics and Other StuffJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky