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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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body_sw.h
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Author
2016-01-02
skip the first integration in physics bodies, fixes #2213
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-08
Areas now calculate their dampenings the same way as their gravity.
Ovnuniarchos
2015-08-30
Added gravity scale, and linear/angular damp override to 3D physics.
Juan Linietsky
2015-05-16
sleeping property now should work properly, fixes #1892
Juan Linietsky
2015-04-26
properly wake up bodies when a parameter changes, fixes #1740
Juan Linietsky
2015-04-18
Merge pull request #1691 from Faless/area_combine_2d
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-14
Fix operator definition for AreaCMP
Fabio Alessandrelli
2015-03-24
Use Vector for storing areas
Fabio Alessandrelli
2014-10-14
Collada
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky