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path: root/servers/physics/body_sw.h
AgeCommit message (Expand)Author
2018-07-26Merge pull request #15643 from organicpencil/bullet_contact_impulseRémi Verschelde
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-24Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell
2018-05-11Implemented physics materialAndreaCatania
2018-02-16Added Physics state APIsAndrea Catania
2018-01-12Expose PhysicsDirectBodyState.get_contact_impulseLee Pugh
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-10Implemented physics linear and angular lockAndreaCatania
2017-11-10Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki
2017-11-09Merge pull request #12713 from AndreaCatania/masterJuan Linietsky
2017-11-08Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotationRémi Verschelde
2017-11-07Rewritten kinematic systemAndreaCatania
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-18Avoid bias overrotation in contact resolutionm4nu3lf
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-01Improve cleanup of physics constraintsPedro J. Estébanez
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Use real_t as floating point type in physics code.Ferenc Arn
2017-01-11Type renames:Juan Linietsky
2017-01-09Fixed inertia tensor computation and center of massm4nu3lf
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-01-23Merge pull request #2698 from Faless/add_area_fixJuan Linietsky
2016-01-02skip the first integration in physics bodies, fixes #2213Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-08Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos
2015-12-02Fix Body (and Body2D) add_area / remove_area when area have multiple shapesFabio Alessandrelli
2015-08-30Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky
2015-05-16sleeping property now should work properly, fixes #1892Juan Linietsky
2015-04-26properly wake up bodies when a parameter changes, fixes #1740Juan Linietsky
2015-04-18Merge pull request #1691 from Faless/area_combine_2dJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-14Fix operator definition for AreaCMPFabio Alessandrelli
2015-03-24Use Vector for storing areasFabio Alessandrelli
2014-10-14ColladaJuan Linietsky
2014-10-03missing fils from yesterday comit.Juan Linietsky
2014-09-153D Physics Rework, Other StuffJuan Linietsky
2014-09-023D Physics and Other StuffJuan Linietsky
2014-08-14Little BitsJuan Linietsky
2014-05-14A bit of everything:Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky