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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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body_sw.h
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Author
2018-07-26
Merge pull request #15643 from organicpencil/bullet_contact_impulse
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-24
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...
Tiger Caldwell
2018-05-11
Implemented physics material
AndreaCatania
2018-02-16
Added Physics state APIs
Andrea Catania
2018-01-12
Expose PhysicsDirectBodyState.get_contact_impulse
Lee Pugh
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-10
Implemented physics linear and angular lock
AndreaCatania
2017-11-10
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-09
Merge pull request #12713 from AndreaCatania/master
Juan Linietsky
2017-11-08
Merge pull request #11379 from m4nu3lf/feature/no_bias_overrotation
Rémi Verschelde
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-18
Avoid bias overrotation in contact resolution
m4nu3lf
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-01
Improve cleanup of physics constraints
Pedro J. Estébanez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-11
Type renames:
Juan Linietsky
2017-01-09
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-23
Merge pull request #2698 from Faless/add_area_fix
Juan Linietsky
2016-01-02
skip the first integration in physics bodies, fixes #2213
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-08
Areas now calculate their dampenings the same way as their gravity.
Ovnuniarchos
2015-12-02
Fix Body (and Body2D) add_area / remove_area when area have multiple shapes
Fabio Alessandrelli
2015-08-30
Added gravity scale, and linear/angular damp override to 3D physics.
Juan Linietsky
2015-05-16
sleeping property now should work properly, fixes #1892
Juan Linietsky
2015-04-26
properly wake up bodies when a parameter changes, fixes #1740
Juan Linietsky
2015-04-18
Merge pull request #1691 from Faless/area_combine_2d
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-14
Fix operator definition for AreaCMP
Fabio Alessandrelli
2015-03-24
Use Vector for storing areas
Fabio Alessandrelli
2014-10-14
Collada
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky