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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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body_sw.cpp
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Author
2019-02-09
[Core] Rename Matrix3 file to Basis
Aaron Franke
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-12
Disabled CollisionShape and CollisionShape2D are not processed now
Stanislav
2018-09-28
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-08-07
Removed physics material combination mode. Added rough and absorbent paramete...
Andrea Catania
2018-05-11
Implemented physics material
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-10
Implemented physics linear and angular lock
AndreaCatania
2017-12-09
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-10
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-09-22
Fix Inertia tensor update & Generic 6DOF Joint
m4nu3lf
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-25
Add missing initializers
Pedro J. Estébanez
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-15
fixed to 2D physics, makes it work again
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-09
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-02
skip the first integration in physics bodies, fixes #2213
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-14
New and corrected are override modes.
Ovnuniarchos
2015-12-08
Areas now calculate their dampenings the same way as their gravity.
Ovnuniarchos
2015-08-30
Added gravity scale, and linear/angular damp override to 3D physics.
Juan Linietsky
2015-05-18
Calculate gravity based on distance from body to gravity point
Fabio Alessandrelli
2015-05-16
sleeping property now should work properly, fixes #1892
Juan Linietsky
2015-04-26
properly wake up bodies when a parameter changes, fixes #1740
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-24
Re-sort Area array during integration step
Fabio Alessandrelli
2015-03-24
Implement combine mode for area
Fabio Alessandrelli
2015-03-22
fix area center of gravity
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky