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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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body_sw.cpp
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Author
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-09
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-02
skip the first integration in physics bodies, fixes #2213
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-14
New and corrected are override modes.
Ovnuniarchos
2015-12-08
Areas now calculate their dampenings the same way as their gravity.
Ovnuniarchos
2015-08-30
Added gravity scale, and linear/angular damp override to 3D physics.
Juan Linietsky
2015-05-18
Calculate gravity based on distance from body to gravity point
Fabio Alessandrelli
2015-05-16
sleeping property now should work properly, fixes #1892
Juan Linietsky
2015-04-26
properly wake up bodies when a parameter changes, fixes #1740
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-24
Re-sort Area array during integration step
Fabio Alessandrelli
2015-03-24
Implement combine mode for area
Fabio Alessandrelli
2015-03-22
fix area center of gravity
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky