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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics
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area_sw.h
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Author
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-01
Improve cleanup of physics constraints
Pedro J. Estébanez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-03
merged some stuff for okam
Juan Linietsky
2015-08-30
Added gravity scale, and linear/angular damp override to 3D physics.
Juan Linietsky
2015-06-12
added ability for Area (3D) to detect other areas
Juan Linietsky
2015-05-18
Calculate gravity based on distance from body to gravity point
Fabio Alessandrelli
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky