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godot-fmod
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Godot with FMOD integration
RayHammer
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servers
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navigation_server_3d.h
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Author
2022-09-20
Add NavigationPathQuery
smix8
2022-08-26
Added node for Navigation links
Josh Jones
2022-08-25
Merge pull request #64354 from Mickeon/rename-navigation-distance
Rémi Verschelde
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-13
Rename Navigation's `neighbor_dist` to `neightbor_distance`
Micky
2022-07-31
Fix Navigation Debug always enabled
smix8
2022-07-29
Add more detailed Navigation Debug Visualization
smix8
2022-06-24
Merge pull request #62300 from smix8/navigation_map_force_update_4.x
Rémi Verschelde
2022-06-23
Add NavigationServer.region_owns_point() helper function
smix8
2022-06-23
Add NavigationServer map_force_update() function
smix8
2022-06-22
Add Navigation function to get all navigation maps
smix8
2022-06-15
Streamline Navigation layer function names.
smix8
2022-06-06
Add NavigationRegion costs for pathfinding
smix8
2022-05-12
Add NavigationServer2D/3D API functions to find missing RID info
smix8
2022-01-12
Merge pull request #56492 from akien-mga/remove-author-docstrings
Rémi Verschelde
2022-01-05
NavigationServer: Restore constness for thread safe `get_singleton`
Rémi Verschelde
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-03-15
Allow Navigation to be more flexible
Gilles Roudière
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky