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Godot with FMOD integration
RayHammer
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navigation_server_2d.cpp
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Author
2022-08-17
Fix a typo in navigation server documentation
Yuri Sizov
2022-08-09
Add NavigationServer2D debug functions
smix8
2022-06-24
Merge pull request #62300 from smix8/navigation_map_force_update_4.x
Rémi Verschelde
2022-06-23
Add NavigationServer.region_owns_point() helper function
smix8
2022-06-23
Add NavigationServer map_force_update() function
smix8
2022-06-22
Add Navigation function to get all navigation maps
smix8
2022-06-15
Streamline Navigation layer function names.
smix8
2022-06-06
Add NavigationRegion costs for pathfinding
smix8
2022-05-12
Add NavigationServer2D/3D API functions to find missing RID info
smix8
2022-04-28
Fix cppcheck const parameters
Markus Sauermann
2022-04-08
Rename NavigationServer's free method to free_rid
Haoyu Qiu
2022-01-12
Merge pull request #56492 from akien-mga/remove-author-docstrings
Rémi Verschelde
2022-01-05
NavigationServer: Restore constness for thread safe `get_singleton`
Rémi Verschelde
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-03-18
Make 2D navigation consider scale
Gilles Roudière
2021-03-15
Allow Navigation to be more flexible
Gilles Roudière
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky