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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-23
Bind methods related to disabling collision between joint bodies
Mikael Hermansson
2022-12-12
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-10-05
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
Mikael Hermansson
2022-09-25
Add `area_get_collision_layer` and `area_get_collision_mask`
Mansur Isaev
2022-09-15
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-09-09
PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really)
Ricardo Buring
2022-09-07
Bind all methods in PhysicsServer2DExtension, PhysicsServer3DExtension
Ricardo Buring
2022-09-04
Create GDExtension classes for PhysicsServer2D
Ricardo Buring
2022-08-18
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-31
Fix typos with codespell
Rémi Verschelde
2022-03-27
Add GDExtension support to Script
reduz
2022-03-15
Create GDExtension clases for PhysicsServer3D
reduz