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path: root/servers/extensions/physics_server_3d_extension.cpp
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2022-10-05Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensorMikael Hermansson
2022-09-25Add `area_get_collision_layer` and `area_get_collision_mask`Mansur Isaev
2022-09-15PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take ↵Ricardo Buring
a Callable Prefer Callable to a C-style callback. This is helpful for GDExtension.
2022-09-09PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really)Ricardo Buring
2022-09-07Bind all methods in PhysicsServer2DExtension, PhysicsServer3DExtensionRicardo Buring
2022-08-18Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew
Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2022-05-20Add a new HashSet templatereduz
* Intended to replace RBSet in most cases. * Optimized for iteration speed
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-03-15Create GDExtension clases for PhysicsServer3Dreduz
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.