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path: root/servers/extensions/physics_server_2d_extension.cpp
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2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2022-09-25Add `area_get_collision_layer` and `area_get_collision_mask`Mansur Isaev
2022-09-15PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take ↵Ricardo Buring
a Callable Prefer Callable to a C-style callback. This is helpful for GDExtension.
2022-09-09PhysicsServer2DExtension and PhysicsServer3DExtension: bind all methods (really)Ricardo Buring
2022-09-07Bind all methods in PhysicsServer2DExtension, PhysicsServer3DExtensionRicardo Buring
2022-09-04Create GDExtension classes for PhysicsServer2DRicardo Buring
This allows a 2D physics server created entirely from GDExtension. Based on the structure of PhysicsServer3DExtension by reduz.