index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
camera
Age
Commit message (
Expand
)
Author
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-03-09
Remove unused GDNative code
Rémi Verschelde
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-13
Add placeholder textures to ensure CameraTexture / CameraFeed always have val...
bruvzg
2021-08-12
Port camera feed to the new RenderingServer API.
bruvzg
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-03-14
Check if an input image wasn't Image on several functions in CameraFeed
Kongfa Waroros
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-19
Made constants fully upper case in camera server
Bastiaan Olij
2019-06-17
Add script to fix style issues and copyright headers
Rémi Verschelde
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij