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path: root/servers/audio_server.h
AgeCommit message (Expand)Author
2019-04-10Added generator audio stream, and spectrum analyzer audio effectJuan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-13Merge pull request #22910 from marcelofg55/nothreads_recRémi Verschelde
2018-12-12Fix AudioEffectRecord not working without thread supportMarcelo Fernandez
2018-12-11Fix EditorAudioBuses not updating when changing to a device with different ch...Marcelo Fernandez
2018-11-13Ability to remove buses while they are being used on 2D and 3D stream players...Juan Linietsky
2018-10-20Fix possible audio input buffer issuesMarcelo Fernandez
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-07-27Renamed AudioDriver audio_input_* vars to input_*Marcelo Fernandez
2018-07-27Fixed audio clipping on WASAPI by fixing argument order on AudioClientSaracen
2018-07-27Implemented capture device selection for CoreAudioMarcelo Fernandez
2018-07-27Modified Microphone implementation to handle only one device at a time (WIP)Marcelo Fernandez
2018-07-27Fixes for microphone clipping and latency (marcelofg55)Saracen
2018-07-27Experimental microphone support.Saracen
2018-07-17Add Audio Server profiling time to the profilerMarcelo Fernandez
2018-07-17Added Performance.AUDIO_OUTPUT_LATENCYMarcelo Fernandez
2018-06-15Removed unused AudioServer::update functionMarcelo Fernandez
2018-03-26Added new audio device functions to set/get the audio deviceMarcelo Fernandez
2018-03-19Fix possible crash when audio channels changeMarcelo Fernandez
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-09-13Fix crash when no audio driver is availableMarcelo Fernandez
2017-09-12Fixed issues with surround sound on audio serverMarcelo Fernandez
2017-09-01Corrections to audio buffer size calculationsMarcelo Fernandez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-18-Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky
2017-07-10Added get_bus_index to AudioServerBruno Lourenço
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-13fixed ClassDB inconsistenciesKarroffel
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-25Audio bus editing is COMPLETE!Juan Linietsky
2017-01-23Ability to delete, drag and drop audio buses!Juan Linietsky
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-07-25Fix some warningsJohan Manuel
2016-06-22Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-28Remove bogus argument in sample_get_descriptionRémi Verschelde
2015-09-26Rename voice_set_volume argument to p_volume to avoid confusionRémi Verschelde
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-11-123D Import Import & UDPJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky