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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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audio_server.h
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Author
2018-07-27
Implemented capture device selection for CoreAudio
Marcelo Fernandez
2018-07-27
Modified Microphone implementation to handle only one device at a time (WIP)
Marcelo Fernandez
2018-07-27
Fixes for microphone clipping and latency (marcelofg55)
Saracen
2018-07-27
Experimental microphone support.
Saracen
2018-07-17
Add Audio Server profiling time to the profiler
Marcelo Fernandez
2018-07-17
Added Performance.AUDIO_OUTPUT_LATENCY
Marcelo Fernandez
2018-06-15
Removed unused AudioServer::update function
Marcelo Fernandez
2018-03-26
Added new audio device functions to set/get the audio device
Marcelo Fernandez
2018-03-19
Fix possible crash when audio channels change
Marcelo Fernandez
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-13
Fix crash when no audio driver is available
Marcelo Fernandez
2017-09-12
Fixed issues with surround sound on audio server
Marcelo Fernandez
2017-09-01
Corrections to audio buffer size calculations
Marcelo Fernandez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-18
-Volume sliders, mute, solo and fx bypass are functional, closes #9021
Juan Linietsky
2017-07-10
Added get_bus_index to AudioServer
Bruno Lourenço
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-13
fixed ClassDB inconsistencies
Karroffel
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-25
Audio bus editing is COMPLETE!
Juan Linietsky
2017-01-23
Ability to delete, drag and drop audio buses!
Juan Linietsky
2017-01-21
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-25
Fix some warnings
Johan Manuel
2016-06-22
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Remove bogus argument in sample_get_description
Rémi Verschelde
2015-09-26
Rename voice_set_volume argument to p_volume to avoid confusion
Rémi Verschelde
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky