index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
audio_server.h
Age
Commit message (
Expand
)
Author
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-13
fixed ClassDB inconsistencies
Karroffel
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-25
Audio bus editing is COMPLETE!
Juan Linietsky
2017-01-23
Ability to delete, drag and drop audio buses!
Juan Linietsky
2017-01-21
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-25
Fix some warnings
Johan Manuel
2016-06-22
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Remove bogus argument in sample_get_description
Rémi Verschelde
2015-09-26
Rename voice_set_volume argument to p_volume to avoid confusion
Rémi Verschelde
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky