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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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audio_server.cpp
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Author
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-13
fixed ClassDB inconsistencies
Karroffel
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-25
Audio bus editing is COMPLETE!
Juan Linietsky
2017-01-23
Ability to delete, drag and drop audio buses!
Juan Linietsky
2017-01-22
Added Audio Limiter bus effect, and sidechain ability to compressor.
Juan Linietsky
2017-01-21
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-21
set_signed_data now works correctly on pcm8 samples.
Ovnuniarchos
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-11-02
Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid)
Fabio Alessandrelli
2015-09-26
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky