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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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audio_server.cpp
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2018-07-27
Implemented capture device selection for CoreAudio
Marcelo Fernandez
2018-07-27
Modified Microphone implementation to handle only one device at a time (WIP)
Marcelo Fernandez
2018-07-27
Experimental microphone support.
Saracen
2018-07-26
Merge pull request #15967 from Gamblify/AudioRecordingModule
Rémi Verschelde
2018-07-26
Audio Recording module
Gustav Lund
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-07-17
Add Audio Server profiling time to the profiler
Marcelo Fernandez
2018-07-17
Added Performance.AUDIO_OUTPUT_LATENCY
Marcelo Fernandez
2018-06-20
Remove audio latency print
George Marques
2018-06-15
Removed unused AudioServer::update function
Marcelo Fernandez
2018-03-26
Added new audio device functions to set/get the audio device
Marcelo Fernandez
2018-03-19
Fix possible crash when audio channels change
Marcelo Fernandez
2018-02-23
AudioServer emit bus_layout_changed signal when adding, moving or deleting a bus
MrCdK
2018-02-21
Fix typos with codespell
luz.paz
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
found via cppcheck:
firefly2442
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-29
Delete AudioServer buses after driver shutdown
Bernhard Liebl
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-13
Merge pull request #12014 from hi-ogawa/fix-video-playback
Rémi Verschelde
2017-10-31
Improved WASAPI driver logic when devices are connected or disconnected
Marcelo Fernandez
2017-10-14
Fix video playback
Matt Hughes
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-17
Merge pull request #11252 from marcelofg55/fix_noaudio_crash
Rémi Verschelde
2017-09-15
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Thomas Herzog
2017-09-13
Fix crash when no audio driver is available
Marcelo Fernandez
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-12
Fixed issues with surround sound on audio server
Marcelo Fernandez
2017-09-08
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-01
Corrections to audio buffer size calculations
Marcelo Fernandez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-18
-Volume sliders, mute, solo and fx bypass are functional, closes #9021
Juan Linietsky
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-02
Fix double finalisation of audio drivers
Marcelo Fernandez
2017-08-01
Fix AudioServer::finish not getting called while quitting
Marcelo Fernandez
2017-07-22
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-10
Added get_bus_index to AudioServer
Bruno Lourenço
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-04-27
AudioServer: Set singleton to NULL when destructed
Ignacio Etcheverry
2017-04-10
Fix crash on exit.
Andreas Haas
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-13
fixed ClassDB inconsistencies
Karroffel
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
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