Age | Commit message (Expand) | Author |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-02-07 | Fix msvc compile error | sanikoyes |
2017-01-24 | Use constants from math_funcs rather than unstandardized C++ constants. | Ray Koopa |
2017-01-23 | Added audio bus phaser effect, welcome to the 70s, baby! | Juan Linietsky |
2017-01-23 | Pretty high quality pitch Shifting effect using smbPitchShift | Juan Linietsky |
2017-01-22 | Added Audio Limiter bus effect, and sidechain ability to compressor. | Juan Linietsky |
2017-01-22 | Simple to use compressor effect | Juan Linietsky |
2017-01-22 | Delay sound effect | Juan Linietsky |
2017-01-22 | Added new Audio Bus Chorus effect. | Juan Linietsky |
2017-01-21 | Added BUS effect, Stereo Enhancer | Juan Linietsky |
2017-01-21 | distortion effect | Juan Linietsky |
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-16 | Adapt platforms to AudioServer refactoring | Rémi Verschelde |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-11-01 | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde |
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-07-25 | Fix some warnings | Johan Manuel |
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde |
2016-06-22 | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati... | Juan Linietsky |
2016-06-18 | Drop empty .cpp files for header-only classes | Rémi Verschelde |
2016-06-18 | Drop empty files that are not used anywhere | Rémi Verschelde |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-06-17 | Fixed fractional offset not being reset in ringbuffer resamples, closes #4764 | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-31 | thread renaming | Ariel Manzur |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-28 | Remove bogus argument in sample_get_description | Rémi Verschelde |
2015-12-21 | thread | Ariel Manzur |
2015-12-21 | -another approach to solving the deadlock problem :| | Juan Linietsky |
2015-12-21 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2015-12-21 | -different attempt to avod deadlock problem | Juan Linietsky |
2015-12-21 | too early to rename thread | Ariel Manzur |
2015-12-21 | Merge branch 'master' of https://github.com/godotengine/godot | Ariel Manzur |
2015-12-21 | audio threads | Ariel Manzur |
2015-12-18 | naming the audio thread from within itself | Ariel Manzur |
2015-12-17 | thread set name | Ariel Manzur |