Age | Commit message (Collapse) | Author |
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Initialize method ensuring a larger capture buffer and adding bounds
to the capture and stream.
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For debug purposes the boolean whether the recording is active or not were an editor property.
It has been removed to avoid users leaving it on true on close, causing it to be saved in the default_bus_layout
It was also renamed to better describe its functionality
related to issue: 20487
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Audio Recording from godot
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Implements an Audio bus effect that outputs the audio from the bus into a wav file
Now channels audio recording into an AudioStreamSample instead of saving to wav
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
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-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
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Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
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AudioStreamPlayer3D
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Happy new year to the wonderful Godot community!
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On short samples the sample may finish playing before the mixer is done.
This fills the remaining time with zeros and ends mixing. This fixes the
users getting the following error logged:
::_mix_internal: Condition ' !active ' is true.
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wrong function,
leading to unnecesary copy on writes and reduced performance.
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Fix video playback
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This adds support to
- VideoPlayer
- VideoStreamWebm
- VideoStreamTheora
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- Setting voice_count value to 4 (MAX_VOICES) is now allowed
- Fixed slider glitch on setting voice_count value
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classes
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
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Add missed bindings for enums
Move some enums to class to have correct output of api.json
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
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Fix signed and unsigned comparisons
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The first in my quest to make Godot 3.x compile with -Werror on GCC7
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Fixes #10244.
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-Added system for feature overrides, it's pretty cool :)
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-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
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From https://github.com/lucasdemarchi/codespell
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