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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-01-21
Added BUS effect, Stereo Enhancer
Juan Linietsky
2017-01-21
distortion effect
Juan Linietsky
2017-01-21
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-07-25
Fix some warnings
Johan Manuel
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-06-22
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-06-18
Drop empty .cpp files for header-only classes
Rémi Verschelde
2016-06-18
Drop empty files that are not used anywhere
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-17
Fixed fractional offset not being reset in ringbuffer resamples, closes #4764
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-31
thread renaming
Ariel Manzur
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Remove bogus argument in sample_get_description
Rémi Verschelde
2015-12-21
thread
Ariel Manzur
2015-12-21
-another approach to solving the deadlock problem :|
Juan Linietsky
2015-12-21
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-21
-different attempt to avod deadlock problem
Juan Linietsky
2015-12-21
too early to rename thread
Ariel Manzur
2015-12-21
Merge branch 'master' of https://github.com/godotengine/godot
Ariel Manzur
2015-12-21
audio threads
Ariel Manzur
2015-12-18
naming the audio thread from within itself
Ariel Manzur
2015-12-17
thread set name
Ariel Manzur
2015-11-18
Merge pull request #2707 from akien-mga/master
Juan Linietsky
2015-11-09
-support for stereo ima-adpcm sample compression & playback
Juan Linietsky
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-11-01
-some fixes to audio
Juan Linietsky
2015-10-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-10-08
fixed uninitialized memory issues in audio code
reduz
2015-09-26
Rename voice_set_volume argument to p_volume to avoid confusion
Rémi Verschelde
2015-09-26
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-09-09
Rewrite of the AudioStream API
Juan Linietsky
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky
2015-05-19
fixes on sample importing
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-09-17
More Bug Fixes
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
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