index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
audio
/
effects
Age
Commit message (
Expand
)
Author
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-07
Fix msvc compile error
sanikoyes
2017-01-24
Use constants from math_funcs rather than unstandardized C++ constants.
Ray Koopa
2017-01-23
Added audio bus phaser effect, welcome to the 70s, baby!
Juan Linietsky
2017-01-23
Pretty high quality pitch Shifting effect using smbPitchShift
Juan Linietsky
2017-01-22
Added Audio Limiter bus effect, and sidechain ability to compressor.
Juan Linietsky
2017-01-22
Simple to use compressor effect
Juan Linietsky
2017-01-22
Delay sound effect
Juan Linietsky
2017-01-22
Added new Audio Bus Chorus effect.
Juan Linietsky
2017-01-21
Added BUS effect, Stereo Enhancer
Juan Linietsky
2017-01-21
distortion effect
Juan Linietsky
2017-01-21
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky