Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-10-22 | AudioEffectFilter: lowercase dB property to db | Poommetee Ketson | |
2017-09-25 | Fixed Voice_Count issues in AudioEffectChorus: | Indah Sylvia | |
- Setting voice_count value to 4 (MAX_VOICES) is now allowed - Fixed slider glitch on setting voice_count value | |||
2017-09-25 | AudioEffectLimiter: fix wrong soft_clip_ratio getter | Poommetee Ketson | |
2017-09-13 | Fix enums bindings | Maxim Sheronov | |
Add missed bindings for enums Move some enums to class to have correct output of api.json | |||
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam | |
The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | |
Fixes #10244. | |||
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-02-07 | Fix msvc compile error | sanikoyes | |
2017-01-24 | Use constants from math_funcs rather than unstandardized C++ constants. | Ray Koopa | |
2017-01-23 | Added audio bus phaser effect, welcome to the 70s, baby! | Juan Linietsky | |
2017-01-23 | Pretty high quality pitch Shifting effect using smbPitchShift | Juan Linietsky | |
2017-01-22 | Added Audio Limiter bus effect, and sidechain ability to compressor. | Juan Linietsky | |
2017-01-22 | Simple to use compressor effect | Juan Linietsky | |
2017-01-22 | Delay sound effect | Juan Linietsky | |
2017-01-22 | Added new Audio Bus Chorus effect. | Juan Linietsky | |
Added new Audio Bus Panner effect. | |||
2017-01-21 | Added BUS effect, Stereo Enhancer | Juan Linietsky | |
2017-01-21 | distortion effect | Juan Linietsky | |
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | |