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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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audio_effect_spectrum_analyzer.cpp
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Author
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-10-15
Fix application of window in FFT
Pedro J. Estébanez
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-19
Merge pull request #29037 from mdahlgrengadd/master
Rémi Verschelde
2019-06-11
Add missing license headers
Rémi Verschelde
2019-06-03
Add windowing before FFT to avoid flickering spectrogram
Martin Dahlgren
2019-05-24
Fix getting max magnitude in AudioEffectSpectrumAnalyzer
Martin Dahlgren
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-27
Clean up latency related functions
Juan Linietsky
2019-04-16
Bind AudioEffectSpectrumAnalyzer::FFT_Size enums
Fabio Alessandrelli
2019-04-10
Added generator audio stream, and spectrum analyzer audio effect
Juan Linietsky