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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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audio_effect_pitch_shift.cpp
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Author
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-23
Update some dead links in the codebase
Michael Alexsander Silva Dias
2019-06-03
Make FFT size and oversampling adjustable for pitchshifting
Martin Dahlgren
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-22
Restrict set_pitch_scale to positive scales for AudioStreamPlayer*
Chaosus
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-07
Fix msvc compile error
sanikoyes
2017-01-24
Use constants from math_funcs rather than unstandardized C++ constants.
Ray Koopa
2017-01-23
Pretty high quality pitch Shifting effect using smbPitchShift
Juan Linietsky