Age | Commit message (Collapse) | Author |
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Happy new year to the wonderful Godot community!
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We're not formally using C++11 yet so those trigger compilation warnings
(at least with GCC 5):
./main/input_default.h:122:30: warning: non-static data member initializers only available with -std=c++11 or -std=gnu++11
CursorShape default_shape = CURSOR_ARROW;
^
Note: We may allow those eventually (especially for non-int static const),
but most of current occurrences were inconsistent with all other classes.
See also http://www.stroustrup.com/C++11FAQ.html#member-init
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
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Happy new year to the wonderful Godot community!
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classes
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
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Fixes #10244.
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-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
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