index
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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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servers
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audio
/
audio_stream.h
Age
Commit message (
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Author
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-15
Exposes capture methods to AudioServer, variable renames for consistency,
Saracen
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-20
Fix possible audio input buffer issues
Marcelo Fernandez
2018-09-27
Fix warnings on non-static data member initializers (C++11 feature)
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-31
Add extra latency to microphone playback to reduce clipping.
Saracen
2018-07-27
Modified Microphone implementation to handle only one device at a time (WIP)
Marcelo Fernandez
2018-07-27
Fixes for microphone clipping and latency (marcelofg55)
Saracen
2018-07-27
Experimental microphone support.
Saracen
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-01-22
Expose audio streams get_length()
MrCdK
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-28
Refactor bufer to buffer
Poommetee Ketson
2017-09-23
Rename get_position => get_playback_position and seek_pos => seek on audio cl...
Marcelo Fernandez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-21
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky