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path: root/servers/audio/audio_stream.h
AgeCommit message (Expand)Author
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-07-15Exposes capture methods to AudioServer, variable renames for consistency,Saracen
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-10-20Fix possible audio input buffer issuesMarcelo Fernandez
2018-09-27Fix warnings on non-static data member initializers (C++11 feature)Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-07-31Add extra latency to microphone playback to reduce clipping.Saracen
2018-07-27Modified Microphone implementation to handle only one device at a time (WIP)Marcelo Fernandez
2018-07-27Fixes for microphone clipping and latency (marcelofg55)Saracen
2018-07-27Experimental microphone support.Saracen
2018-06-07Entirely new (and much improved) animation editor.Juan Linietsky
2018-01-22Expose audio streams get_length()MrCdK
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-10-28Refactor bufer to bufferPoommetee Ketson
2017-09-23Rename get_position => get_playback_position and seek_pos => seek on audio cl...Marcelo Fernandez
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky