Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-01 | Merge pull request #29413 from YeldhamDev/global_rate_scale | Rémi Verschelde | |
Add 'global_rate_scale' to the AudioServer | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-19 | Add 'global_rate_scale' to the AudioServer | Michael Alexsander Silva Dias | |
Closes #28953. | |||
2019-03-02 | Fix possible crash on AudioDriver::input_buffer_write | Marcelo Fernandez | |
2019-03-01 | Fix possible crash when AudioDriver::capture_start fails | Marcelo Fernandez | |
2019-02-27 | Fix -Wsign-compare warnings. | marxin | |
I decided to modify code in a defensive way. Ideally functions like size() or length() should return an unsigned type. | |||
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-14 | Request mic access only when is needed | volzhs | |
2018-10-20 | Fix possible audio input buffer issues | Marcelo Fernandez | |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | |
Misc. typos | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-07-31 | Add extra latency to microphone playback to reduce clipping. | Saracen | |
2018-07-27 | Renamed AudioDriver audio_input_* vars to input_* | Marcelo Fernandez | |
2018-07-27 | Fixed audio clipping on WASAPI by fixing argument order on AudioClient | Saracen | |
Initialize method ensuring a larger capture buffer and adding bounds to the capture and stream. | |||
2018-07-27 | Modified Microphone implementation to handle only one device at a time (WIP) | Marcelo Fernandez | |
2018-07-27 | Fixes for microphone clipping and latency (marcelofg55) | Saracen | |
2018-07-27 | Experimental microphone support. | Saracen | |
2018-06-07 | Entirely new (and much improved) animation editor. | Juan Linietsky | |
2018-02-01 | Merge pull request #15254 from mrcdk/pitch_scale | Rémi Verschelde | |
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D | |||
2018-01-22 | Expose audio streams get_length() | MrCdK | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and ↵ | MrCdK | |
AudioStreamPlayer3D | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-20 | Properly silence buffer while not in use, fixes #14866 | Juan Linietsky | |
2017-12-18 | Don't try to mix a sample that has already ended | Hein-Pieter van Braam | |
On short samples the sample may finish playing before the mixer is done. This fills the remaining time with zeros and ends mixing. This fixes the users getting the following error logged: ::_mix_internal: Condition ' !active ' is true. | |||
2017-10-28 | Refactor bufer to buffer | Poommetee Ketson | |
2017-09-23 | Rename get_position => get_playback_position and seek_pos => seek on audio ↵ | Marcelo Fernandez | |
classes | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky | |
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | |