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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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audio
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audio_stream.cpp
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Author
2018-07-27
Fixed audio clipping on WASAPI by fixing argument order on AudioClient
Saracen
2018-07-27
Modified Microphone implementation to handle only one device at a time (WIP)
Marcelo Fernandez
2018-07-27
Fixes for microphone clipping and latency (marcelofg55)
Saracen
2018-07-27
Experimental microphone support.
Saracen
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-02-01
Merge pull request #15254 from mrcdk/pitch_scale
Rémi Verschelde
2018-01-22
Expose audio streams get_length()
MrCdK
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and Audi...
MrCdK
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-20
Properly silence buffer while not in use, fixes #14866
Juan Linietsky
2017-12-18
Don't try to mix a sample that has already ended
Hein-Pieter van Braam
2017-10-28
Refactor bufer to buffer
Poommetee Ketson
2017-09-23
Rename get_position => get_playback_position and seek_pos => seek on audio cl...
Marcelo Fernandez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-21
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky
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