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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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servers
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audio
/
audio_server_sw.cpp
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Commit message (
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Author
2016-01-31
thread renaming
Ariel Manzur
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Remove bogus argument in sample_get_description
Rémi Verschelde
2015-12-21
thread
Ariel Manzur
2015-12-21
-another approach to solving the deadlock problem :|
Juan Linietsky
2015-12-21
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-21
-different attempt to avod deadlock problem
Juan Linietsky
2015-12-21
too early to rename thread
Ariel Manzur
2015-12-21
Merge branch 'master' of https://github.com/godotengine/godot
Ariel Manzur
2015-12-21
audio threads
Ariel Manzur
2015-12-18
naming the audio thread from within itself
Ariel Manzur
2015-12-17
thread set name
Ariel Manzur
2015-10-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-26
Rename voice_set_volume argument to p_volume to avoid confusion
Rémi Verschelde
2015-09-26
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-09-09
Rewrite of the AudioStream API
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-09-17
More Bug Fixes
Juan Linietsky
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky