Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-31 | thread renaming | Ariel Manzur | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-28 | Remove bogus argument in sample_get_description | Rémi Verschelde | |
Copy-paste mistake from the setter most likely. | |||
2015-12-21 | thread | Ariel Manzur | |
2015-12-21 | -another approach to solving the deadlock problem :| | Juan Linietsky | |
2015-12-21 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-21 | -different attempt to avod deadlock problem | Juan Linietsky | |
2015-12-21 | too early to rename thread | Ariel Manzur | |
2015-12-21 | Merge branch 'master' of https://github.com/godotengine/godot | Ariel Manzur | |
2015-12-21 | audio threads | Ariel Manzur | |
2015-12-18 | naming the audio thread from within itself | Ariel Manzur | |
2015-12-17 | thread set name | Ariel Manzur | |
2015-10-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: platform/windows/detect.py | |||
2015-09-26 | Rename voice_set_volume argument to p_volume to avoid confusion | Rémi Verschelde | |
This argument is indeed expected to be a volume on a linear scale (not dB), typically from 0.0 to 1.0, though it can go higher than 1.0. | |||
2015-09-26 | Fixed theora playback. Removed theoraplayer. | Juan Linietsky | |
Still need to get proper audio output latency in some platforms. | |||
2015-09-09 | Rewrite of the AudioStream API | Juan Linietsky | |
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-11-12 | 3D Import Import & UDP | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support. | |||
2014-09-17 | More Bug Fixes | Juan Linietsky | |
-=-=-=-=-=-=- -Fixed a few bugs in Mixer, now playback of chiptunes works great :) -Changed how visibility AABB generation from skeletons work, it's fully automatic and real-time now, generated from current skeleton pose for the frame. -Fixed camera in 3D kinematic character demo. | |||
2014-04-10 | -Fixed a few bugs in Viewport | Juan Linietsky | |
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages. | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |