Age | Commit message (Collapse) | Author |
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Also changed all relevant properties defined manually to StringName.
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
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Happy new year to the wonderful Godot community!
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
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'name' default param should not be used since there is problem with name shadowing
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Happy new year to the wonderful Godot community!
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added new center on hmd option
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Bind unbound enums, rearrange some by value
[ci skip]
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Adds a couple of missing argument names.
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Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
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Added ArVrScriptInterface
Added ARVRCamera, ARVRController and ARVROrigin helper objects
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