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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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arvr
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Author
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-28
Typo fix: "differt" -> "different"
follower
2019-07-10
Use reference to constant in functions
qarmin
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-04-27
Send notifications to ARVRInterfaces
Bastiaan Olij
2019-04-07
Merge pull request #27527 from BastiaanOlij/render_ext_target
Rémi Verschelde
2019-04-06
Add option to have viewport render into supplied texture
Bastiaan Olij
2019-02-06
Added a mesh interface to the arvr positional trackers
Bastiaan Olij
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-22
Reserved controller ids 1 and 2 for left and right hand controllers and added...
Bastiaan Olij
2017-11-13
Removed add/remove interface bindings and added get_interfaces
BastiaanOlij
2017-11-01
Adding rumble support to ARVR controllers (if implemented on the ARVR interface)
Bastiaan Olij
2017-10-14
Redoing the ARVR GDNative interface as module and tighter implementation
BastiaanOlij
2017-10-06
Made a few tweaks to the interface
BastiaanOlij
2017-09-10
Added ID to tracker signals and property for storing hand
Bastiaan Olij
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-03
Added ARVRAnchor support and a few small enhancements
BastiaanOlij
2017-07-28
Adding base classes and structures for ARVR support
BastiaanOlij