Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-15 | break out of font search loop after first match | danboo | |
The documentation for the font_names property indicates: Array of font family names to search, first matching font found is used. | |||
2022-08-15 | Clarify the Line2D, Curve2D/3D documentation and fix parameter names | Yuri Sizov | |
2022-08-15 | Hide properties that have no effect in Label3D inspector | Hugo Locurcio | |
- Use the disabled GI mode as Label3D can't contribute to GI in any way. - Improve Label3D class documentation. | |||
2022-08-15 | Merge pull request #64314 from YuriSizov/control-theme-item-cache | Yuri Sizov | |
Add dumb theme item cache to `Control` | |||
2022-08-14 | Fix NavigationObstacle 2D/3D (re)parent issues | smix8 | |
Fixes (re)parent issues with NavigationObstacle 2D and 3D (same as NavigationAgents). Also adds the option from NavigationAgents to override the default navigation map. | |||
2022-08-14 | Implement coloring for disabled branches in the shader editor | Yuri Rubinsky | |
2022-08-13 | Octahedral Normal/Tangent Compression | Omar El Sheikh | |
Implementation of Octahedral normal compression into Godot 4.0 | |||
2022-08-13 | Rename CanvasItem.`follow_viewport_enable` to end with "d" | Micky | |
For consistency with the rest of the exposed booleans in Godot | |||
2022-08-13 | Rename Navigation's `neighbor_dist` to `neightbor_distance` | Micky | |
NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters) NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()` Also changes their parameters' names. Doesn't affect "Agent.neighborDist_" in Agent.h | |||
2022-08-13 | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker | |
2022-08-12 | Improve visual shader defaults for quality of life | QbieShay | |
- multiply part of addmultiply defaults to 1 - curvetexture's repeat is turned off - vectors into float takes first component instead of average | |||
2022-08-12 | fixed GraphEdit signal argument type | daylilyzeleen | |
2022-08-12 | Fix case where `h_separation` might not work in `Button` | Rindbee | |
This patch mainly solves two things: 1. The typo of `h_separation`; 2. Negative values of `h_separation` will be treated as `0` when used, to prevent the button's minimum `width` from being reduced by `h_separation`. | |||
2022-08-12 | Add dumb theme item cache to Control | Yuri Sizov | |
2022-08-12 | [Font] Set TextServer font data pointer when it's null, to prevent TS from ↵ | bruvzg | |
reading old, non-existing data. | |||
2022-08-11 | Fix ORMMaterial3D not being taken into account by static VoxelGI | Hugo Locurcio | |
2022-08-11 | Merge pull request #64267 from bruvzg/le_secret | Yuri Sizov | |
Change `LineEdit` default secret character from "*" to "•". | |||
2022-08-11 | Add missing properties to default theme | kobewi | |
2022-08-11 | Change LineEdit secret character from "*" to "•". | bruvzg | |
2022-08-11 | Merge pull request #64147 from ↵ | Rémi Verschelde | |
smix8/fix_navigationregion3d_debug_doublerender_4.x Fix NavigationRegion3D debug mesh rendering twice in Editor | |||
2022-08-10 | Re-add AnimationNodeStateMachine::end_node for root state machine | Guilherme Felipe de C. G. da Silva | |
Fix #63660 | |||
2022-08-10 | Add line breaking support to the TextMesh. | bruvzg | |
2022-08-10 | Merge pull request #64160 from Calinou/tweak-label3d-defaults | Rémi Verschelde | |
2022-08-10 | add get_depth() to KinematicCollision3D as same of 2D | Silc Renew | |
2022-08-09 | Decrease default AudioStreamPlayer2D/3D panning strength | Hugo Locurcio | |
The default panning strength is now more in line with how other engines play positional sound. | |||
2022-08-09 | Tweak Label3D defaults for better readability | Hugo Locurcio | |
- Increase font size and decrease pixel size. - The font is rendered at the same physical size, but is more detailed, which is visible when the camera is up close. - Add an outline to improve readability on mixed-color backgrounds. - The outline is fairly thick to ensure it doesn't get too grainy at a distance (without requiring MSDF or mipmaps on the default project font). | |||
2022-08-09 | Allow MSDF rendering for system fonts, fix crash on loading damaged / ↵ | bruvzg | |
unsupported font files. | |||
2022-08-09 | Remove AnimatedSprite3D.`is_playing()` for redundancy | Micky | |
Also removes the underscore prefix from `_set_playing()` and `_is_playing()` | |||
2022-08-09 | Fix NavigationRegion3D debug mesh rendering twice in Editor | smix8 | |
Fixes double rendering of NavigationRegion3D debug mesh due to both 3DGizmo and runtime debug rendering the mesh at the same time. | |||
2022-08-09 | improve animation track optimizer algorithm | Silc Renew | |
2022-08-08 | Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo | Rémi Verschelde | |
2022-08-08 | Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript | Yuri Sizov | |
2022-08-08 | Merge pull request #63925 from YeldhamDev/window_fixes | Rémi Verschelde | |
2022-08-08 | Merge pull request #64093 from nathanfranke/shader-capitalize | Rémi Verschelde | |
2022-08-08 | Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask | Rémi Verschelde | |
2022-08-08 | capitalize shader uniform groups | Nathan Franke | |
2022-08-08 | Merge pull request #64068 from DarkKilauea/fix-region-travel-cost | Rémi Verschelde | |
2022-08-07 | Fix typo when setting NavigationRegion travel_cost | Josh Jones | |
2022-08-07 | Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4 | Rémi Verschelde | |
Allow for vec2/vec4 to be used in reflect and refract | |||
2022-08-07 | Allow vec2 and vec4 for reflect and refract | Hendrik Brucker | |
2022-08-07 | Add a shadow opacity property to Light3D | Hugo Locurcio | |
This can be used to make shadows translucent for a specific light. The light distance fade system also uses this to smoothly fade the shadow when the light fade transition distance is greater than 0. | |||
2022-08-06 | Fix NavigationRegion3D gizmo's odd visual behavior | Josh Jones | |
2022-08-06 | Merge pull request #60843 from hoontee/CSG3 | Rémi Verschelde | |
Add `TorusMesh` | |||
2022-08-06 | Merge pull request #63776 from fire-forge/shapecast2d | Rémi Verschelde | |
Add ShapeCast2D editor handle and improve debug drawing | |||
2022-08-06 | Merge pull request #63859 from Rindbee/fix-hue-slider-incorrectly-rotated | Rémi Verschelde | |
Fix Hue slider incorrectly rotated 90 degrees in ColorPicker | |||
2022-08-06 | Merge pull request #63958 from hakro/fix-control-animation-keys | Rémi Verschelde | |
Remove rect_ prefix from control properties when keyframing | |||
2022-08-05 | Remove rect_ prefix from control properties when keyframing | Hakim | |
2022-08-05 | Round icon position and size in buttons to make them look sharper | Yuri Sizov | |
2022-08-05 | Use interleaved gradient noise for distance fade | Hugo Locurcio | |
This provides better visuals and performance compared to the previous ordered dither. | |||
2022-08-05 | Fix some bugs with `Window`s | Michael Alexsander | |